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3d coat vs topogun
3d coat vs topogun








3d coat vs topogun 3d coat vs topogun

You will have fewer headaches, and be on your way to becoming an experienced subdivision modeler. In my humble opinion, I think you should model your art from scratch in cheetah using the blueprint feature to help achieve correct dimensions. So, to summarize, there is nothing wrong with starting your projects with strata foto, but in the long run, you may find that it requires you to purchase additional software, and complicates your workflow further down the line. Strata foto will not give you proper UVs or materials, and these are the more time consuming part of modeling anyway. I am cautious of advertising other softwares on Martin's site, but you are proposing a unique workflow.īy using the blueprint feature in cheetah, you might find that scratch modeling your assets is nearly as fast, even more accurate, and with proper topology from the start.

3d coat vs topogun

Silo3d (beware: this program is not in active development, and has some issues on snow leopard)ģd-coat compliments Cheetah, by giving you much more powerful painting and sculpting tools, in addition to the retopo.īy combining 3D-coat and cheetah, you get much of the power of modo + character animation! for only $300 vs $1000. Unfortunately, Cheetah does not include tools for retopology.ģ apps that specialize in retopology are:ģd-coat (in rapid development, dev is very friendly and talented like Martin) If you are just starting out, and experimenting then maybe it won't be a big deal.īut if you want to use this approach to modeling for the long term, essentially starting with a high-poly triangulated mesh, then you may need to consider a retopology tool as part of your workflow. What I mean is edge flow will impact both your UV mapping, and mesh deformation.










3d coat vs topogun